Course topics: Human Computer Interaction, Human Centered Computing, Mobile Prototyping
Lecturers: Dr. Oren Zuckerman, Dr. Guy Hoffman, Noa Morag
Yearly course, Sundays 9:00 – 11:30
Academic Overview: Selected readings and discussions about Human-Computer Interaction (HCI), classic and current papers from the following academic communities: HCI, Mobile HCI, Pervasive Computing, and Ubiquitous Computing.
Design Exercise: Semester A, 5 sessions. Students receive a design challenge, and study interaction design/mobile product design in the process of creating a demo for a new user experience. At the end of this process, students present their demos to industry mentors for feedback and critique.
Start Final projects: Semester A, 4 sessions (continues throughout semester B).
Students begin working on their yearly projects, starting with brainstorming, field interviews, market and academic research, and video prototyping. At the end of these sessions, students present their final project concepts to faculty members and industry mentors for feedback and critique.
Final project – design and prototyping
During semester B, students work in small groups to develop a working prototype of a new media experience, in an iterative process of prototyping & real-world evaluation. Students receive weekly feedback from industry mentors and lab faculty. At the end of the year, student groups present their prototypes at the end-of-year exhibition.