Journals

Children’s participation patterns in online communities

Zuckerman O., Blau I., Monroy- Hernández, A.
Interdisciplinary Journal of E-Learning and Learning Objects (IJELLO)
Vol. 5, 263-274
2009

Children’s participation patterns in online communities: An analysis of Israeli Learners in the Scratch online community.

Designing digital objects for learning

Zuckerman, O
International Journal of Arts and Technology (IJART)
Vol. 3, No. 1, 2010.
2010

Designing digital objects for learning: Lessons from Froebel and Montessori

Tutelage and Collaboration for Humanoid Robots

C. Breazeal, A. Brooks, J. Gray, G. Hoffman, C. Kidd, H. Lee, J. Lieberman, A. Lockerd and D. Chilongo
International Journal of Humanoid Robotics
Vol. 1, No. 2
2004

Robot’s Play: Interactive Games with Sociable Machines

A. Brooks, J. Gray, G. Hoffman, A. Lockerd, H. Lee and C. Breazeal
Computers in Entertainment
Vol. 2, No. 3
2004

Interactive Games with Sociable Machines

Cost-Based Anticipatory Action Selection for Human-Robot Fluency

G. Hoffman and C. Breazeal
Vol. 23, No. 5
2007

Effects of Anticipatory Perceptual Simulation on Practiced Human-Robot Tasks

G. Hoffman and C. Breazeal
DOI 10.1007/s10514-009-9166-3
2009

Interactive Improvisation and Embodiment with a Robotic Marimba Player

G. Hoffman and G. Weinberg
Computer Music Journal
2010

Peer-reviewed conferences

Initial validation of an assistive technology to enhance executive functioning among children with ADHD.

Zuckerman, O., Gal-Oz, A., Tamir, N., and Kopelman-Rubin, D.
2015

TangiPlan: Designing an assistive technology to enhance executive functioning among children with ADHD

Weisberg, O., Gal-Oz, A., Berkowitz, R., Weiss, N., Peretz, O., Azoulai, S., Kopelman-Rubin, D., and Zuckerman, O
2014

Assisting caregivers of children with cerebral palsy: Towards a self-feeding assessment spoon

Zuckerman, O., Slyper, R., Keren-Capelovitch, T., Gal-Oz, A., Gal, T., & Weiss, P. L. T
2015

System blocks: A Physical Interface for System Dynamics Learning

Zuckerman, O., & Resnick M.
2003

System blocks: A physical Interface for system dynamics simulation.

Zuckerman, O., & Resnick M.
pp. 810-811, ACM Press

Hands-on modeling and simulation of systems

Zuckerman O., & Resnick, M.
pp. 157-158, ACM Press
2004

Hands-on modeling and simulation of systems.

Extending tangible interfaces for education

Zuckerman O., Arida S., & Resnick M.
pp. 859 – 868, ACM Press
2005

Children’s Misconceptions as Barriers to Learning

Zuckerman O., Resnick M.
2005

A new playground experience

Seitinger, S., Sylvan, E., Zuckerman, O., Popovic, M., and Zuckerman, O.
ACM, New York, NY, 303-308.
2006

Flow blocks as a conceptual bridge between understanding the structure

Zuckerman, O., Grotzer, T., & Leahy, K.
pp. 880 – 886, ACM Press
2006

Refereed workshops

Robots that Work in Collaboration with People

G. Hoffman and C. Breazeal
2004

Robots that Work in Collaboration with People,
AAAI Fall Symposium on the Intersection of Cognitive Science and Robotics, 2004.

Real-time Interactive Reinforcement Learning for Robots

A. L. Thomaz, G. Hoffman, and C. Breazeal
2005

In AAAI 2005 Workshop on Human Comprehensible Machine Learning, 2005.

What Lies Ahead? Expectation Management in Human- Robot Collaboration

G. Hoffman and C. Breazeal
2006

AAAI 2006 Spring Symposium.

Robotic Partners’ Bodies and Minds: An Embodied Approach to Fluid Human-Robot Collaboration

G. Hoffman and C. Breazeal
2006

Fifth International Workshop on Cognitive Robotics, July 2006., [PDF]

Acting Lessons for Artificial Intelligence

G. Hoffman
2006

50th Anniversary Summit of Artificial Intelligence, [PDF]

Unpublished

Four Lessons from Acting Method

G. Hoffman

HRI: Four Lessons from Acting Method, [PDF]