Journals
Children’s participation patterns in online communities
Zuckerman O., Blau I., Monroy- Hernández, A.Interdisciplinary Journal of E-Learning and Learning Objects (IJELLO)
Vol. 5, 263-274
2009
Children’s participation patterns in online communities: An analysis of Israeli Learners in the Scratch online community.
Designing digital objects for learning
Zuckerman, OInternational Journal of Arts and Technology (IJART)
Vol. 3, No. 1, 2010.
2010
Designing digital objects for learning: Lessons from Froebel and Montessori
Tutelage and Collaboration for Humanoid Robots
C. Breazeal, A. Brooks, J. Gray, G. Hoffman, C. Kidd, H. Lee, J. Lieberman, A. Lockerd and D. ChilongoInternational Journal of Humanoid Robotics
Vol. 1, No. 2
2004
Robot’s Play: Interactive Games with Sociable Machines
A. Brooks, J. Gray, G. Hoffman, A. Lockerd, H. Lee and C. BreazealComputers in Entertainment
Vol. 2, No. 3
2004
Interactive Games with Sociable Machines
Cost-Based Anticipatory Action Selection for Human-Robot Fluency
G. Hoffman and C. BreazealVol. 23, No. 5
2007
Effects of Anticipatory Perceptual Simulation on Practiced Human-Robot Tasks
G. Hoffman and C. BreazealDOI 10.1007/s10514-009-9166-3
2009
Interactive Improvisation and Embodiment with a Robotic Marimba Player
G. Hoffman and G. WeinbergComputer Music Journal
2010
Peer-reviewed conferences
System blocks: A Physical Interface for System Dynamics Learning
Zuckerman, O., & Resnick M.2003
System blocks: A physical Interface for system dynamics simulation.
Zuckerman, O., & Resnick M.pp. 810-811, ACM Press
Hands-on modeling and simulation of systems
Zuckerman O., & Resnick, M.pp. 157-158, ACM Press
2004
Hands-on modeling and simulation of systems.
Extending tangible interfaces for education
Zuckerman O., Arida S., & Resnick M.pp. 859 – 868, ACM Press
2005
Children’s Misconceptions as Barriers to Learning
Zuckerman O., Resnick M.2005
A new playground experience
Seitinger, S., Sylvan, E., Zuckerman, O., Popovic, M., and Zuckerman, O.ACM, New York, NY, 303-308.
2006
Flow blocks as a conceptual bridge between understanding the structure
Zuckerman, O., Grotzer, T., & Leahy, K.pp. 880 – 886, ACM Press
2006
Robot’s play: interactive Games with Sociable Machines.
A. Brooks, J. Gray, G. Hoffman, A. Lockerd, H. Lee, and C. Breazeal2004
In Proceedings of the International Conference on Advances in Computer Entertainment (ACE), June 2004.
Social Robots: Beyond Tools to Partners
C. Breazeal, J. Gray, G. Hoffman and M. Berlin2004
IEEE International Workshop on Robot and Human Interactive Communication (RO-MAN’04), Kurashiki , September 2004.
Collaboration in Human-Robot Teams
G. Hoffman and C. Breazeal.2004
1st AIAA Intelligent Systems Conference, Chicago, IL, September 2004. [PDF]
Refereed workshops
Robots that Work in Collaboration with People
G. Hoffman and C. Breazeal2004
Robots that Work in Collaboration with People,
AAAI Fall Symposium on the Intersection of Cognitive Science and Robotics, 2004.
Real-time Interactive Reinforcement Learning for Robots
A. L. Thomaz, G. Hoffman, and C. Breazeal2005
In AAAI 2005 Workshop on Human Comprehensible Machine Learning, 2005.
What Lies Ahead? Expectation Management in Human- Robot Collaboration
G. Hoffman and C. Breazeal2006
AAAI 2006 Spring Symposium.
Robotic Partners’ Bodies and Minds: An Embodied Approach to Fluid Human-Robot Collaboration
G. Hoffman and C. Breazeal2006
Fifth International Workshop on Cognitive Robotics, July 2006., [PDF]
Acting Lessons for Artificial Intelligence
G. Hoffman2006
50th Anniversary Summit of Artificial Intelligence, [PDF]

