Children’s participation patterns in online communitiesZuckerman O., Blau I., Monroy- Hernández, A.
Interdisciplinary Journal of E-Learning and Learning Objects (IJELLO)
Vol. 5, 263-274
Children’s participation patterns in online communities: An analysis of Israeli Learners in the Scratch online community.
Designing digital objects for learningZuckerman, O
International Journal of Arts and Technology (IJART)
Vol. 3, No. 1, 2010.
Designing digital objects for learning: Lessons from Froebel and Montessori
Tutelage and Collaboration for Humanoid RobotsC. Breazeal, A. Brooks, J. Gray, G. Hoffman, C. Kidd, H. Lee, J. Lieberman, A. Lockerd and D. Chilongo
International Journal of Humanoid Robotics
Vol. 1, No. 2
Robot’s Play: Interactive Games with Sociable MachinesA. Brooks, J. Gray, G. Hoffman, A. Lockerd, H. Lee and C. Breazeal
Computers in Entertainment
Vol. 2, No. 3
Interactive Games with Sociable Machines
Cost-Based Anticipatory Action Selection for Human-Robot FluencyG. Hoffman and C. Breazeal
Vol. 23, No. 5
Effects of Anticipatory Perceptual Simulation on Practiced Human-Robot TasksG. Hoffman and C. Breazeal
Interactive Improvisation and Embodiment with a Robotic Marimba PlayerG. Hoffman and G. Weinberg
Computer Music Journal
System blocks: A Physical Interface for System Dynamics LearningZuckerman, O., & Resnick M.
System blocks: A physical Interface for system dynamics simulation.Zuckerman, O., & Resnick M.
pp. 810-811, ACM Press
Hands-on modeling and simulation of systemsZuckerman O., & Resnick, M.
pp. 157-158, ACM Press
Hands-on modeling and simulation of systems.
Extending tangible interfaces for educationZuckerman O., Arida S., & Resnick M.
pp. 859 – 868, ACM Press
Children’s Misconceptions as Barriers to LearningZuckerman O., Resnick M.
A new playground experienceSeitinger, S., Sylvan, E., Zuckerman, O., Popovic, M., and Zuckerman, O.
ACM, New York, NY, 303-308.
Flow blocks as a conceptual bridge between understanding the structureZuckerman, O., Grotzer, T., & Leahy, K.
pp. 880 – 886, ACM Press
Robot’s play: interactive Games with Sociable Machines.A. Brooks, J. Gray, G. Hoffman, A. Lockerd, H. Lee, and C. Breazeal
In Proceedings of the International Conference on Advances in Computer Entertainment (ACE), June 2004.
Social Robots: Beyond Tools to PartnersC. Breazeal, J. Gray, G. Hoffman and M. Berlin
IEEE International Workshop on Robot and Human Interactive Communication (RO-MAN’04), Kurashiki , September 2004.
Collaboration in Human-Robot TeamsG. Hoffman and C. Breazeal.
1st AIAA Intelligent Systems Conference, Chicago, IL, September 2004. [PDF]
Robots that Work in Collaboration with PeopleG. Hoffman and C. Breazeal
Robots that Work in Collaboration with People,
AAAI Fall Symposium on the Intersection of Cognitive Science and Robotics, 2004.
Real-time Interactive Reinforcement Learning for RobotsA. L. Thomaz, G. Hoffman, and C. Breazeal
In AAAI 2005 Workshop on Human Comprehensible Machine Learning, 2005.
What Lies Ahead? Expectation Management in Human- Robot CollaborationG. Hoffman and C. Breazeal
AAAI 2006 Spring Symposium.
Robotic Partners’ Bodies and Minds: An Embodied Approach to Fluid Human-Robot CollaborationG. Hoffman and C. Breazeal
Fifth International Workshop on Cognitive Robotics, July 2006., [PDF]
Acting Lessons for Artificial IntelligenceG. Hoffman
50th Anniversary Summit of Artificial Intelligence, [PDF]
Four Lessons from Acting MethodG. Hoffman
HRI: Four Lessons from Acting Method, [PDF]