Scratch nodes is a physical Scratch extension that enables playful exploration of the physical world. The Node is a sensor based system that children can program and enable measurement of physical properties (such as movement, sounds, light, color etc.)
The Nodes can easily be attached to your body or everyday objects, making it easy to move around and play. Each device is part of a network and the children can interact with one another.
Three principles have guided us while designing the product:
Heads-up, arms-out interaction – No need for a screen in order to play.
Enhance human-human co-located interaction – game play should enhance interaction between two or more participants.
Encourage rule-creation through coding – making rules is both a creative and intellectual activity.
These-days, we are heading to a new stage in the Scratch Nodes life-cycle as we started a design research process led by our product design Andrey Grishko.
The Idea behind the process is to test various design mock-ups with children and gather inputs with the aim to design the best case to fit our design guidelines.
Moreover we are currently in the process of writing our first paper that will summarize our inputs from all rounds of the user testings we have conducted in the past year.
Written by Tom Hitron, a third year student at Communication school & research assistant at IDC MiLAB.