4BAGit

4BAGIT is a smart bag that helps ADHD students not to forget small daily items. The prototype contains a series of broadcast  →

Binocolors

Binocolors is a personal device to help color blind students to distinguish between colors while in class  →

GIO

GIO is a smart surface for kids that enables the translation of abstract geometric concepts into visual representations.  →

PALS

PALS is a smart device, a bedroom lamp that can identify eye blinks and translate them to digital operations  →

WEphone

A table device to help users disengage from their phone during family dinner. WEPhone is designed to address  →

maPuzzle

A location-based digital board game for family trips to encourage positive interaction by the familiarization  →

Rello

Rello is a device that assist in division and monitoring house chores between family members.  →

Clicks

A wearable technology designed for an office environment, aimed to create new and surprising interactions  →

Virtuozo

Virtuozo is a Kinect based dancing game that encourages elderly people to dance old ballroom dances  →

Twigger

Fine motor skills are used in everyday life for functions such as writing, grasping small objects  →

Tilt-It

Tilt-It is a game platform for children who have been diagnosed with balance difficulties. Tilt-It enables  →

HybRead

Students with ADHD are struggling with many academic related tasks mostly the chore of reading.  →

Brix

BRIX is a broad game targeting young children for help in acquiring and improving basic counting skills  →

Street Simon

Street Simon is an urban game combining physical and cognitive skills, and encouraging playful interactions between pedestrians.  →

SoundScape

SoundScape is a guessing game aimed at collecting and tagging sound clips, thus building a large-scale database  →

RecycleBall

RecycleBall aims to turn the chore of recycling bottles into a competitive basketball game.
In Israel, plastic bottles are  →

CubePolls

CubePolls is an interactive street installation enabling location-specific civic participation across the digital / physical divide.  →

Street Beat

Street beat maps the neighborhood’s musical DNA by collecting, mapping, and visualizing the music listened to  →

Synco

SynCo presents a new way of nonverbal communication for two people, using bio-feedback sensors, visualization and sound.  →

iMirror

Children don’t like brushing their teeth and when they do, it is usually not with perfect efficiency.  →

Serenity

Serenity is a therapeutic mobile platform that enables self measurement in cases of anxiety or stress.  →

Daemon

Inspiration can appear at the most unexpected moments. Daemon is a content-based system that turns any workspace  →

STUI

A children’s game connecting between the physical and virtual worlds. The game encourages children to shift their focus  →

Plick

A play kit which enables the animation of common, physical objects from the child’s environment.  →

HowToYouDo

HowToYouDo is aimed to help users learn how to activate home appliances using their smart phones  →

PBI

In the natural environment, our physical distance from an object allows us to study different aspects of the object.  →

Info Fridge

A smart refrigerator shelf that registers and presents data regarding the products it holds, with the aim of encouraging healthy  →

4T2

4T2 is a T-shirt that serves as a platform for content sharing in a physical, dynamic, and social way.  →

Tiny Town

Blending real world objects with computer generated graphic elements in real time, the user controls a story with virtual characters.  →

ProBe

Mobile calm tech automatically providing status, location & mood, so your friends know what’s going on without disturbing.  →

Urban Insights

A mobile app alerting users of spontaneous gatherings and social events that are taking place around them.  →

Femory

Daily experiences captured by family members on their mobile phones, are automatically made into a joint TV show.  →

SoundSpot

A location based music discovery network allowing users to share and discover music using natural mood gestures.  →

JoyRide

An in-car game, where driver and passengers are presented with location-based trivia questions on the car’s board computer.  →

Olympicool

A mobile application encouraging sport activities of teenagers, by training a facebook avatar using real-world exercise.  →

CycoCity

An urban cellular game designed to encourage cycling in the city, by chasing dynamic waypoints with vague directions.  →