Daniella Margalit   Itay Shwartz
Year: 2010

An in-car game, where driver and passengers are presented with location-based trivia questions on the car’s board computer.

Each player (except the driver) has a personal connected device on which she can play. Scores are restored and the goal is to reveal a relevant puzzel of many pieces at the end.

JoyRide prototype consist of:  Smart phones (Windows Mobile 6.1), a MSI AE touchscreen PC, and a Windows based Server. Questions are stored with location tag and are sent to the PC and devices based on relevancy of the car’s location via Wi-Fi network (by router).

Main challenges for this prototype is to provide a reliable gaming experience, including time synchronization and robust connection between the server and the clients. For that, JoyRide is using a robust OOP design, and common time synchronization methods.